A warrior can use nine different weapons. He can combine any of the nine weapons available to him in 19 different ways. The warrior weapons are:
- Main Hand: Sword, Axe, Mace
- Offhand: Shield, Warhorn, Sword, Axe, Mace
- Two-Handed: Greatsword, Hammer, Longbow, Rifle
A warrior can easily switch between his two active weapon sets in combat as needed, but swapping weapons triggers a cool-down that prevents warriors from constantly flip-flopping between weapons. However, a warrior can equip the Weapon Master trait to circumvent this cool down, and opt for a more wild back-and-forth combat style with both weapon sets. Outside of combat, the warrior can reconfigure his weapon sets before entering an encounter.
Warriors start a fight without adrenaline, and then build one strike of adrenaline with every attack they make. Warriors have three stages of adrenaline that take increasing amounts of strikes to fill – or they can release their stored adrenaline with a burst skill. Each stage of adrenaline also gives the warrior a direct passive damage bonus to every attack.
Burst skills spend all of a warrior’s adrenaline. Each weapon has one burst skill that improves at each stage of adrenaline. This improvement can be anything from doing more damage, adding additional conditions, increasing condition duration, or increased skill duration.