Dervish Skills

  • Attacker’s Insight: increased Energy cost to 10; decreased duration to 3…10 seconds; decreased recharge to 10 seconds; changed functionality to: “For 3…10 seconds you have a 50% chance to block while attacking. When this enchantment ends, you inflict Weakness on all adjacent foes for 3…15 seconds.”
  • Aura of Holy Might: increased duration to 45 seconds; increased recharge to 30 seconds; changed functionality to: “For 45 seconds, you deal 20…25 holy damage to all adjacent foes whenever you lose a Dervish enchantment.”
  • Aura of Thorns: changed to flash enchantment; decreased recharge to 10 seconds.
  • Aura Slicer: changed attribute to Mysticism; removed Energy cost; added adrenaline cost of 4 strikes; changed functionality to: “Melee Attack. If this attack hits, you inflict Bleeding for 5…15 seconds. If you are enchanted, you also inflict Cracked Armor for 1…10 seconds.”
  • Avatar of Balthazar: changed functionality to: “Elite Form. For 10…90 seconds, you gain +20 armor against physical damage, you gain adrenaline 33% faster, your attacks deal holy damage, and whenever you lose a Dervish enchantment, nearby foes are set on fire for 5 seconds. This skill is disabled for 45 seconds.”
  • Avatar of Dwayna: changed functionality to: “Elite Form. For 10…90 seconds, your attacks deal holy damage. Whenever you cast a Dervish enchantment, you lose 1 hex. Whenever you lose a Dervish enchantment, all allies in earshot are healed for 5…50 Health. This skill is disabled for 45 seconds.”
  • Avatar of Dwayna (PvP): changed functionality to: “Elite Form. For 10…90 seconds, you deal holy damage with attacks. Whenever you cast a Dervish enchantment you lose 1 hex. Whenever you lose a Dervish enchantment, you are healed for 5…50 Health. This skill is disabled for 45 seconds.”
  • Avatar of Grenth: changed functionality to: “Elite Form. For 10…90 seconds, your scythe attacks deal dark damage and steal 0…15 Health. You are immune to Disease and inflict Disease on all adjacent foes for 5 seconds whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds.”
  • Avatar of Grenth (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Avatar of Lyssa: changed functionality to: “Elite Form. For 10…90 seconds, your Dervish enchantments recharge 50% faster and your attacks deal chaos damage. Whenever you lose a Dervish enchantment, steal 1 Energy from all nearby foes. This skill is disabled for 45 seconds.”
  • Avatar of Melandru: changed functionality to: “Elite Form. For 10…90 seconds, you have +150 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment, all party members in earshot lose 1 condition. This skill is disabled for 45 seconds.”
  • Avatar of Melandru (PvP): changed functionality to: “Elite Form. For 10…90 seconds, you have +100 Health, +30 elemental armor, and your attacks deal earth damage. Whenever you lose a Dervish enchantment you lose 2 conditions. This skill is disabled for 45 seconds.”
  • Balthazar’s Rage: changed to flash enchantment; decreased recharge to 10 seconds; changed functionality to: “All nearby foes are set on fire for 1…3 seconds. For 20 seconds afterward, this enchantment does nothing. When this enchantment ends, you gain 1…2 strikes of adrenaline if any foes are within earshot.”
  • Banishing Strike: changed attribute to Mysticism; decreased activation time to 1 second; decreased recharge to 3 seconds; change functionality to: “If it hits, this attack deals 10…60 holy damage. It deals double damage to summoned creatures.”
  • Banishing Strike (PvP): changed attribute to Mysticism; decreased recharge to 3 seconds; changed functionality to: “If it hits, this attack deals 10…60 holy damage. It deals double damage to summoned creatures.”
  • Chilling Victory: removed Energy cost; added adrenaline cost of 6 strikes; changed functionality to: “Scythe Attack. If it hits, this attack strikes for +3…15 damage. For each foe hit who has less Health than you, that foe and all adjacent foes are struck for 10…30 cold damage.”

 

Hearts of the North

As the days grow short, Tyria prepares for the new year. Decorations pop up around town, and holiday vendors sell seasonal treats. The crisp air carries the scent of gingerbread and peppermintand the occasional flying snowball! Not everything is nog and joy. Again, the gods Dwayna and Grenth clash over who will control the weather during the coming months. This year, however, Balthazar has pledged his support to the followers of Grenth. Their united purpose: a chilly period of mortal reflection. In response, Melandru has joined forces with Dwayna to preserve the seasonal gaiety and bring on an early spring. Pick a side, and celebrate the season. Wintersday is here!

Wintersday Events

  • Preparations have been made for Wintersday 2010.
  • Holiday quests are now available throughout the land.
  • Players can enter PvP Snowball Fights by speaking with Wintersday Priests.
  • 8v8 ATS-style Snowball Tournaments are accessible through guild halls.

Snowball Fight Updates

  • Dwayna vs Grenth 8v8 (Automated Tournament): Dwayna’s side no longer uses Avalanche; both sides now use Yellow Snow.

Costumes

  • Melandru and Balthazar costumes are available for purchase from the In-Game Store and the NCsoft Store.

Bug Fixes

  • Fixed a text bug for Patient Spirit that displayed the Healing amount as 0 in the French concise description.

 

Skill Balance

For more information on these changes, please see the following.

Assassin

  • Black Mantis Thrust: increased activation time to 1 second; increased recharge to 6 seconds.
  • Leaping Mantis Sting: decreased activation time to 1/2 second.

Elementalist

  • Mirror of Ice: increased recharge to 45 seconds.

Mesmer

  • Empathy (PvP): decreased damage to 15…45.
  • Visions of Regret: split for PvP; retains original functionality.
  • Visions of Regret (PvP): decreased unconditional damage to 10…30; decreased conditional damage to 5…40; increased recharge to 30 seconds.

Monk

  • Heal Party: split for PvP; retains original functionality.
  • Heal Party (PvP): increased recharge to 20 seconds; decreased casting time to 1 second.
  • Healing Burst: changed functionality to: “Target ally is healed for 5…130. All party members in earshot of your target gain Health equal to the Divine Favor bonus from this spell. Your Smiting Prayers are disabled for 20 seconds.”

Necromancer

  • Barbed Signet: split for PvP; changed to apply Bleeding with Necromancer skills.
  • Barbed Signet (PvP): removed casting time; removed Health sacrifice; reduced recharge to 4 seconds; changed functionality to: “You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…16 seconds.”
  • Faintheartedness: decreased duration to 3…16.
  • Spoil Victor: split for PvP; retains original functionality.
  • Spoil Victor (PvP): decreased Health loss to 15…75.

Ritualist

  • Gaze of Fury (PvP): this skill now targets only allied spirits.
  • Recuperation (PvP): removed the 75% Health cap.
  • Signet of Binding: changed attribute to Spawning Power; increased casting time to 2 seconds; added the following functionality: “50% failure chance with Spawning Power 4 or less.”

Warrior

  • “Coward!”: added recharge of 2 seconds.
  • Enraging Charge: changed functionality to: “For 5…15 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 0…3 strikes of adrenaline if you hit with a melee attack.”
  • Overbearing Smash: removed unblockable property.

NPC Updates

  • Divinus Tutela [Healing Henchman] no longer uses Heal Party or Healer’s Boon, he now uses Heal Party (PvP) and Healing Burst.
  • Tannaros [Punishing Henchman] no longer uses Visions of Regret, he now uses Visions of Regret (PvP).

 

Canthan New Year 2012

The Year of the Dragon is upon us—it’s time for the annual! Help honor the Celestial Dragon, a mythical reptile that will descend from the sky to bestow good luck upon the populace for all of 2012—but only if the traditional New Year’s feast meets the tiny dragon’s high standards!

The 2012 Canthan New Year Festival begins at noon Pacific (-8 GMT) on Thursday, February 2nd, 2012 and will end at noon Pacific (-8 GMT) on Monday, February 6th, 2012. On Sunday, February 5th, the Celestial Dragon will appear in  every three hours to sample Canthan cuisine. The Dragon’s feast culminates in dancing, fireworks, a shower of gifts, and special prizes for festival-goers—but only if the Dragon is satisfied with the offerings! Ensure the Dragon’s blessing of good fortune by helping prepare dishes for the feast.

In addition to the great feast, you can explore the  , embark on a variety of festival-themed quests, and visit the wandering Fortune Teller for a glimpse of your destiny. Enjoy a good game of chance? Try your luck and test your skill in the  ! Those who are feeling slightly more combative can visit the all weekend long for some all-out dodgeball action. Canthans living abroad won’t be left out:   and will also host smaller celebrations, complete with traditional New Year’s decorations.

Mark your calendars and help the Celestial Dragon ring in the new year, Canthan-style!

  

Due to the extraordinary number of contest entries

North American players, rejoice! You now have not just one opportunity, but two, to get your hands on a Guild Wars miniature! As you may be aware, NCsoft Europe recently announced a partnership with various European publications that will give players the chance to acquire one of several Guild Wars in-game miniatures. North American players have an opportunity to acquire an all-new miniature in the PC Gamer Special Guild Wars Issue. In addition, we are offering the chance for U.S. and Canadian players to sign up on the Guild Wars website,for a chance to acquire one of the hotter-than-hot items from previous miniature distributions: the various uncommon, rare, and ultra-rare miniatures such as the Oni and the Shiroken Assassin!

Hundreds of entries later, after votes, tabulations, a tie-breaker, and much excited discussion, we’ve determined the winners of the Guild Wars Halloween Art Contest 2007! The seasonal spirit was very evident in the entries and the quality was simply stupendous. The contest rules are.

Due to the extraordinary number of contest entries—and considering the amount of exceptional art that they presented—we have expanded this year’s prize pool. This year, the Guild Wars Team, who served as our judges, selected a grand prize winner and a total of 10 winners, five each in the Art and Costume categories. Beyond that level, we recognize 20 honorable mentions, and 70 finalists.

All who placed in the contest will be notified by email within the next 10 days, and we will be sending out prize packages,after we receive the required email confirmation from each of those who placed in the contest.

Thank you to all who entered—your art has made our Halloween holiday spirit even brighter. 

Guild Wars Wintersday

The Wintersday 2007 Contest offered one Guild Wars player the opportunity to make a significant and historic mark on the annual holiday celebration. Players were invited to get into the spirit of the season and create a piece of concept art for our traditional Wintersday giveaway: a splendid piece of holiday headgear.

This special seasonal hat is only available on the final day of the festival when Grenth, Lord of Death and Ice, and Dwayna, Goddess of Air and Life, vie for the support of the citizens of Tyria in the thrilling climax to their yearly contest. The winner of this heavenly battle rules the wintry weather in the coming months, and generously rewards his or her loyal supporters with gifts, including a brand new hat.

Players responded to the call for helm concepts with excellent ideas of all kinds. From literally hundreds of designs, the Guild Wars team selected six top winners and fifteen honorable mentions. All of the winners are listed below. You can find the rules for the contest and the list of prizes.

Thanks to everyone who participated in the contest, and to who helped support the prize offerings. We will contact the winners after Wintersday to distribute the prizes. Everyone is invited to see the grand debut of the two new Wintersday helms—including the player-designed* Grenth helm—at 12:01 AM Pacific time (-8 GMT) on January 1, 2008, and every three hours throughout the day.

Happy Wintersday! 

Guild Wars Halloween Art Contest 2008 Winners

The Wintersday Festival invited players to create and submit works of art that represent the special holidays of winter. Hundreds of players accepted that invitation and created some seriously striking seasonal art. Entries arrived from every corner of the globe, in all kinds of media: 2D art, 3D art, pencil sketches, paintings, screenshot compilations, even 3D models! Congratulations and thanks to all who submitted their work.

You can review the at your leisure, but right now please join us in extending our sincere appreciation and warmest holiday wishes to the winners of Guild Wars Wintersday 2008 Art Contest

The annual Guild Wars Halloween Art Contest gives players a chance to celebrate Halloween, Guild Wars style, by sharing their spookiest creative efforts. You can find the contest rules.

We received a ton of fantastic submissions, so it was hard to choose only ten winners, but we managed it. When it comes to artistically combining Guild Wars and the Halloween spirit, the names below represent the absolute best of the best.

All who placed in the contest will be notified by email within the next 10 days, and we will be sending out prize packages after we receive the required email confirmation from each of those who placed in the contest.

Congratulations to all, and thank you to all who participated!

Winners will be notified by email, and we will send the prize packages after we receive the required email confirmation and release forms. 

Congratulations to our winners and a big thank you to all who participated!

The annual Guild Wars Halloween Art Contest gave players a chance to celebrate Halloween, Guild Wars style, by sharing their spookiest creative efforts. You can find the contest rules .

We received hundreds of awesome submissions. We were so impressed by both the Halloween spirit and the quality of artistic talent in our community that it was hard to choose the winners.

Winners will be notified by email, and we will send the prize packages after we receive the required email confirmation and release forms.

Congratulations to our winners and a big thank you to all who participated! Have a great Guild Wars Halloween!

As you may know, we’re restricting heroes from Guild vs. Guild and Heroes’ Ascent play and are replacing them with a selection of new henchmen. We reached out to the community to design the new henchmen skill bars, and the results were incredible. We received over 30,000 entries to the , which made picking the winning skill bars a real challenge for our Development Team. We want to offer our sincere thanks to everyone who entered the contest

  

Other Changes

 

Second Wind is a skill that has a unique interaction with the Exhaustion mechanic. While it doesn’t see a lot of use it can be fairly powerful under the right conditions. We’ve lowered the casting time and Exhaustion caused by this skill in order to improve its use. Additionally, it now heals the caster to provide some bar compression. Testing revealed that these changes could potentially bring back certain undesirable smite builds to PvP, so we’ve added a clause that removes all enchantments to prevent this from happening. Because the skill provides both Health and Energy now, we don’t feel this will negatively impact most builds.

Ride the Lightning is a dangerous and expensive skill for the low-armored Elementalist to use and has further problems due to the lack of strong PBAoE skills in Air Magic. This change adds in Blind to protect the Elementalist for a short time in this dangerous position and allows it to target allies as well as enemies for increased movement options. Because reducing the Exhaustion without any other changes would likely make this skill overpowered in PvP, we’ve split the skill and raised the recharge and Energy cost to compensate.

The fire damage aspect of these skills ran counter to the idea that elemental attribute lines can be mixed. By removing this restriction, we hope to encourage more mixing of attribute lines. In the case of Armor of Frost, we noticed that it was still numerically inferior to skills like Armor of Mist and Frigid Armor, so we lowered its recharge and added a small attribute bonus. 

Ride the Lightning and Secnd Wind

 

We felt the Mind skills could use some small buffs to better justify their conditional secondary effects and Exhaustion. As a Fire spell it made sense for Mind Burn to at least have an AoE component while Mind Freeze simply didn’t do enough damage to justify its Exhaustion. We’ve reduced the Exhaustion costs on both of these skills in order to make them more usable. Mind Shock is a dangerous spike skill, which still sees use in PvP, so we’ve split it and only reduced the Exhaustion cost for this skill in PvE.

reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: “All adjacent foes are Blinded for 1…5 seconds.”

split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10…70; you can now teleport to allies as well as enemies; added the following functionality: “All adjacent foes are Blinded for 1…5 seconds.”

reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: “You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments.”