Ghosts of Acaalon

We’re proud to announce Ghosts of Ascalon, the first original Guild Wars novel! Written by acclaimed fantasy authors Matt Forbeck and Jeff Grubb, Ghosts of Ascalon sets the stage for the release of the highly anticipated Guild Wars 2 MMO.

A deadly new age.

For hundreds of years mankind and the ferocious cat-like charr have been locked in a death struggle. When the charr invaded the human kingdom of Ascalon centuries ago, King Adelbern invoked the devastating Foefire to keep the enemy from the gates. Now, over two hundred years later, the first real chance for peace between the warring races has appeared. Both charr and humans are exhausted by continual fighting and deadly new threats such as the ascendant power of the Elder Dragons. The battle weary humans want to discuss a truce, but before the charr will talk peace with their old enemies, they require a relic of their glorious past – an artifact that disappeared many years ago in the Foefire.

Dougal Keane is one of the few people to have walked within the haunted walls within Ascalon City and lived to tell the tale. Now, against his better judgment, he leads a team of adventurers back into the ruins of the fallen kingdom on a desperate search for the charr relic. Dougal will have to face both the undead spirits of forgotten Ascalon as well as his own personal ghosts if he and his comrades are going to survive the experience! 

Being able to think in them

We as a people have begun to come together. We rid our land of the scourge of the Afflicted, and it was a great work that was done. It was proof that your own hands could reach out and shape the destiny that you sought. Every battle won, every life lost, every accomplishment, every tear shed, every heartfelt cry of joy in victory inched us ever closer to a brighter tomorrow, a life lived free from the shadows of corruption. This nation is becoming yours once more, and it is to you that I look now.

Our greatest battle is yet to come. The gangs yet pose a threat to Cantha, as do the people that would harbor them. What empire allows such filth to prosper? Are these the actions of a government that has the best interests of its people at heart? Or are these the actions of a government too weak and ineffectual to do what it is right? You have toiled on their behalf, and they have benefited from your labor—so now I ask you, what has the empire done for you? Now, stop and ask, what have you done for yourself?

The time is at hand. Change is ours to bring to these lands. Fight at the side of the Ministry of Purity, and fight on the side of justice. Do not be swayed by the words of weaker men. If a good man follows an evil leader, can you truly call him good? I say that he is just as guilty, for lacking the strength to stand up and do what is right. By his weakness, evil persists. This is why the gangs must be removed; this is why those that shelter them must be removed, at any cost. While they remain, Cantha will never be whole. This is an absolute, and there can be only one question: whose side are you on?

Loss and Hope

There are few things that remind me of my childhood as much as fireflies. I can still recall the feeling of the first gentle breeze of the evening, a merciful reprieve from the day’s heat. The sun would gradually slip away in a brilliant wash of colors, making way for the stars. And as the lights in the heavens began to shine, so, too, did the lights on earth. Fireflies, countless in their number, began their dance above the river near our home. And there I was, wide-eyed and embraced by wonder. In those moments, I was the only person that existed in the world. The moon was my spotlight, and the tiny flickering embers were the audience that I played to. In a very real sense of the word, it was magical.

It was those nights that taught me a fundamental truth of life: the things that bring us happiness in life are fleeting, but our memories of them are not. The seasons would make their inevitable march, and those dreamlike nights would turn to evenings bundled up against the cold. Evenings that I spent listening to my father, with a voice as deep and as soothing as the sea, telling us the great stories of our ancestors. I used to love those stories. I still do. I had heard them countless times, but every reading brought with it a sense of family, and of security. I used to love to imagine myself as one of those great heroes, dreaming of being powerful, charming, and beloved. Those nights would end. Unlike my fireflies, they would never come back.

I still think about the fireflies, from time to time, and the way that those nights made me feel. I know that I’m a different person now, and I know that I can never go back. But the fact that I can still feel the joy they brought me tells me that I’m on the right track, that I’m turning things around. There’s a part of me that has always felt guilty. I ran away…once. There was no choice for me, nothing left for me. Everything that I had loved was gone—a lifetime of simple, cherished days strung together, ended carelessly, impossibly, in only a few terrifying moments. That was seven years ago now. It’s hard to believe. It doesn’t even feel real when I think of it, as though it were the story of someone else—someone that I once knew.

I am no longer running away. I met someone on my travels, a man who was running from something else, in his own way. I saw in him a weakness that I saw in myself, and I set about fixing it. It’s funny how that works, isn’t it? We always want to fix others as though we were fixing ourselves. I wonder if he found happiness at the end of his journey. And I wonder what will be waiting at the end of mine… There is no way to know what tomorrow holds, but I will keep my head held high as I face it. Whatever the world wants to throw at me, I can only smile and say, “Heh. Is that the best you’ve got?”

 

 

Join the Cause

 

Good people of Cantha, the time has come for you to take up arms. For too long now, our glorious lands have been tarnished, as they wither in the shadows of fear and helplessness. When Shiro the Betrayer returned, he brought with him the Affliction, and the plagued still walk these lands, spreading unabated. Great heroes rose up, and they sent the Betrayer back. But I ask you this: where are those heroes now? Where are they while the innocent seek what little shelter they can find, hoping to survive to see another day? Where is our great Empire, and what has it done to protect the people? When a voice cries out for help, do they even hear it from behind the palace walls?

Allow me to share with you a great truth as it was shared with me. Cantha is a land that does not need heroes. It is not a land that will tremble at looming threats. It is not a land that will stand aside, waiting for a savior. It is not a land where the people are so broken and weak that they cannot stand up for themselves. The strength that Cantha needs is the strength that comes in the moment when ordinary men and women confront that which holds them back. When they stand tall and proud. When their eyes shine with fierce determination. When their spirit burns brighter than even the sun. When a simple truth is known: they will no longer submit. Our strength is a strength that comes from a purity of purpose: good people working together for a common cause.

Ask yourself this: is there any greater future than the one that you shape with your own hands? This is what the Ministry is offering. The chance for a better tomorrow, a better Cantha, and most importantly, a better you. Believe me, friends, when I say that change is upon us. Will you be swept away by it, or will you stand at the forefront, to see with your own eyes where it will lead?

Elementalist Of Skills

 

  • Armor of Frost: reduced recharge to 20 seconds; added the following functionality: “You have +1 Water Magic.” Removed “Ends if you use Fire Magic.”
  • Blinding Surge: added the following functionality: “This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage.”
  • Celestial Storm: improved description.
  • Chain Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
  • Churning Earth: reduced casting time to 2 seconds.
  • Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: “Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5…30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0…3 seconds.”
  • Elemental Attunement: rescaled duration to 25…60 seconds; reduced recharge to 20 seconds; added the following functionality: “You are attuned to Air, Fire, Water, and Earth and gain +1…2 to these attributes.”
  • Energy Blast: reduced casting time to 1.5 seconds.
  • Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: “For 36…60 seconds, Energy Boon raises the maximum Health of you and target ally by 1…3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1…12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage.”

 

Discontinuing support for older versions of Windows 16 March 2012

 

Since the launch of Guild Wars in 2005 we’ve stayed locked into our original minimum system requirements. Unfortunately, the game has reached a point where this is preventing us from deploying important features. After serious consideration, we’ve decided that Guild Wars will no longer be supported on Windows 95, Windows 98, Windows 98 SE, and Windows ME beginning June 14, 2012. In order to continue to play Guild Wars after this date, we recommend upgrading to a more recent version of Windows.

Realistically, we do not expect this to impact the vast majority of Guild Wars players. Our logs indicate that fewer than 0.05% of our active players use one of these versions of Windows. Discontinuing support for older versions of Windows allows us to deploy features that will improve account management and security. We will be updating the System Requirements on our websites, but we wanted to provide an advance notice to you so that you can prepare for the change. If you have any questions, please visit the Guild Wars Support Forums

It’s time for Wintersday, that joyous time of year when towns glimmer with festive decor, vendors offer seasonal treats, and the hearts of Tyrians everywhere are filled with goodwill.

This year we’re offering two brand new Wintersday costumes that represent the Tyrian gods Lyssa and Kormir. As always, the towns of Lion’s Arch, Droknar’s Forge, Ascalon City, Kamadan, and the Eye of the North will be decked out in Wintersday decorations. Visitors to Lion’s Arch, Kamadan, and the Eye of the North will be invited to participate in holiday quests, missions, and games, all with their own rewards. 

Wintersday Cheer is Here!

Get ready, because within the next few weeks you’re going to see some major improvements to the Guild Wars website! We’re working on some big changes behind the scenes that will result in a sleek, shiny new GuildWars.com. This redesigned site will feature an updated appearance and an improved layout, but most importantly, it will help you stay up to date on everything that’s happening in the Guild Wars game and community. See you soon on the new website!

As the nights become shorter and autumn winds blow through Tyria, it’s time to give thanks for this year’s harvest with some seasonal treats! From Nov 23-28, enemies in PVE will randomly drop Hard Apple Cider and Slice of Pumpkin Pie, two tasty consumables that are sure to please!

This past Halloween, many Guild Wars players on the East Coast of the USA were unable to participate in the big holiday finale and missed out on this year’s festival hats. To address the situation, two Halloween Hat NPCs will appear in-game from Nov

Halloween is coming to Tyria, so prepare for 13 days of mischief and mayhem, courtesy of Mad King Thorn and his Lunatic Court! The Halloween festival starts on Thursday, October 20, at noon Pacific daylight time (-7 GMT) and runs until 12:01 a.m. on November 2. This year we’re offering two spooky new costumes: the Vale Wraith and Ravenheart Witchwear. As always, Mad King Thorn himself will make a series of appearances on October 31! Be there—but beware! Head over to the The days are growing shorter, the air is crisp, and pumpkins are ripe on the vine – fall is here!

If you’re like us, you’re counting the days until Halloween. Help us celebrate the season by entering our seventh annual Guild Wars Halloween Art Contest! Design a costume, carve a pumpkin, create a spooky piece of art, or whatever the spirits inspire you to create. Learn how to enter the contest 

PvP Reward Updates

Title Updates

  • The Codex Title now awards points for every consecutive win in Codex Arena, starting with the second.
  • The Gladiator title now awards points for every consecutive win in Random Arena, starting with the second.

Features

  • New account-based PvP quests are available from the Zaishen Recruiter in the Great Temple of Balthazar and all major cities.
  • The Titan quests are now available as Hard Mode quests.
  • Typing “/guild”, “/ladder”, or “/champion” in chat will now trigger an emote based on guild ladder ranking.

Arena Updates

  • Codex Arena will now shift the available skills once per day.
  • Zaishen Strongboxes have been added to guild vs. guild, Heroes’ Ascent, Random Arena, and Codex Arena.
  • Alliance spies have been spotted in Alliance PvP outposts; talking to them will transport you to the opposing outpost.
  • The guild ladder has been reset.

PvP Reward Updates

  • Players can now trigger previously earned Zaishen rank emotes by typing “/zaishen #” or “/zrank #” in chat.
  • Players can now trigger previously earned Hero title emotes by typing “/rank #” or “/fame #” in chat.
  • Alliance PvP formats now reward Imperial faction.
  • Imperial Faction Converters have been placed in Alliance PvP outposts to convert Imperial faction to Luxon, Kurzick, or Balthazar faction.
  • Zaishen Coins are now tradable items.
  • Exchange rates with Zaishen Coin collectors have been changed for several items.
  • Jessie Llam now offers new items.
  • Tolkano now offers new weapon skins.

 

Skill Additions of DW2 gold

Assassin

  • Dual Sun Strike: “Deals 10…60 damage. Deals +10 damage to Sand creatures and recharges 33% faster if you are under effects of blue milk.”
  • Way of the I: “For each dead foe, you gain 10 seconds of +12…42 damage, but everyone makes fun of your build.”

Commando

  • Bludgeon: “You strike for +50 damage. If target foe is knocked down, you strike for an additional +50 damage and target foe suffers a Deep Wound for 10 seconds.”
  • Club Strike: “You strike for +25 damage. If target foe is suffering from one or more condition, you strike for an additional +25 damage and your target is knocked down.”
  • Fragmentation Grenade: “Target and adjacent foes take 150 Piercing damage and begin bleeding for 15 seconds. Nearby foes are struck for 100 damage and begin bleeding for 10 seconds. All other foes in the area are struck for 50 damage and begin bleeding for 5 seconds.”
  • Land Mine: “When Land Mine is triggered, all nearby foes are struck for 500 damage and knocked down for 4 seconds. While activating this skill, you are easily interrupted.”
  • Riot Shield: “For 10 seconds, you have a 100% chance to block attacks, and spells targeting you fail. Riot Shield ends if you move.”
  • Stun Grenade: “Deals 50 Blunt damage to target and adjacent foes. Target and nearby foes are Dazed for 5 seconds. Target and foes in the area are Blinded for 10 seconds.”
  • “Tango Down!”: “You lose all hexes and conditions. For each dead foe in the area, you gain 5 seconds of +6 Health regeneration, 5 seconds of +25% attack speed, and 5 seconds of +1 Energy regeneration.”
  • Tear Gas: “Your Tear Gas explodes at target foe’s location, striking adjacent foes for 50 fire damage and creating a Smoke Screen for 10 seconds. Foes inside the Smoke Screen suffer from Poison for 10 seconds and have their spells interrupted.”

Dervish

  • Scythe attack speed increased by 50%.
  • Avatar of Kormir: “Elite Form. Your are permanently Blinded. Any time one of your allies finishes a quest, you get credit for completing it instead. Whenever a Dervish enchantment ends on you, you steal all enchantments, shouts, and weapon spells from all party members.”

Elementalist

  • Mind Craft: “For the next 4…15 seconds, your attacks deal Earth damage. Deals +40 bonus damage and knocks down if you have a pickaxe equipped.”
  • Thunder Cat: “For the next 5…19 seconds, your attacks deal Lightning damage. Deals +35 bonus damage against mummies.”

Mesmer

  • Apathy: “For the next 10 seconds, target foe moves 80% slower, attacks 90% slower, and spams /bored.”
  • Mind Over Matter: “The next damage you would receive is negated if you successfully make a Will save.”
  • Power Slide: “If target foe is using a stance, that stance ends, all other stances are disabled for 5 seconds, and your rotation speed is +25% for 30 seconds.”

 

Guild Wars 2 Preview

 

  • Added the Patience title track. A player’s progress toward this title is based entirely on the length of time since the player last sought information about the Guild Wars 2 release date. Elapsed time can be checked by typing “/gw2″ which prints, “You have inquired about the release date <x> time(s) and have lasted <x> minutes since your last inquiry.
  • Unlucky and Lucky titles are now mutually exclusive and behave like the Survivor title: each track resets to zero when an event of the opposite luck occurs.

 

  • Angorodon’s Gaze: decreased Energy gain to 3…12.
  • Barbed Signet: decreased Sacrifice to 8%; changed functionality to: “You inflict Bleeding for 3…15 seconds on target foe and all adjacent foes.”
  • Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Masochism (PvP): decreased Energy gain to 1…3.
  • Oppressive Gaze: decreased Poison and Weakness durations to 3…12 seconds.
  • Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: “You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2…16 seconds.”

Guild Wars 2 Preview

  • Players can now preview the jumping mechanic from Guild Wars 2 by typing “/jump” in the chat panel.
  • Players can also preview the Commando class from Guild Wars 2 by locating Corporal Bane in Embark Beach.