Guild Wars Halloween Art Contest 2008 Winners

The Wintersday Festival invited players to create and submit works of art that represent the special holidays of winter. Hundreds of players accepted that invitation and created some seriously striking seasonal art. Entries arrived from every corner of the globe, in all kinds of media: 2D art, 3D art, pencil sketches, paintings, screenshot compilations, even 3D models! Congratulations and thanks to all who submitted their work. You can review the…

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Congratulations to our winners and a big thank you to all who participated!

The annual Guild Wars Halloween Art Contest gave players a chance to celebrate Halloween, Guild Wars style, by sharing their spookiest creative efforts. You can find the contest rules . We received hundreds of awesome submissions. We were so impressed by both the Halloween spirit and the quality of artistic talent in our community that it was hard to choose the winners. Winners will be notified by email, and we…

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Other Changes

  Second Wind is a skill that has a unique interaction with the Exhaustion mechanic. While it doesn’t see a lot of use it can be fairly powerful under the right conditions. We’ve lowered the casting time and Exhaustion caused by this skill in order to improve its use. Additionally, it now heals the caster to provide some bar compression. Testing revealed that these changes could potentially bring back certain…

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Ride the Lightning and Secnd Wind

  We felt the Mind skills could use some small buffs to better justify their conditional secondary effects and Exhaustion. As a Fire spell it made sense for Mind Burn to at least have an AoE component while Mind Freeze simply didn’t do enough damage to justify its Exhaustion. We’ve reduced the Exhaustion costs on both of these skills in order to make them more usable. Mind Shock is a…

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Reduced Exhaustion Costs

  The Exhaustion mechanic is unique in Guild Wars in that it is a resource that cannot be manipulated by any skill; this makes it one of our strongest balancing mechanisms. However, because all skills that cause Exhaustion cause the same amount of Exhaustion, it often becomes difficult to properly balance the skill’s effectiveness with the fixed Exhaustion penalty. As a result, we usually see players take the single most…

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Shatterstone and Water rident

Even though this skill has good overall damage and a modest recharge, it generally stacks up poorly against other Elementalist elites that deal damage. By reducing the cost and adding a new AoE component to the end of the skill, we feel it is more justified as an elite skill reduced cost to 10 Energy; changed functionality to: “Target foe is struck for 25…100 cold damage and is hexed with…

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Gimmering Mark and Lightning Surge

  While the damage on this skill for a single target is good, its cancel condition makes it difficult to use. To improve its use for PvE, we’ve added a Blind effect and increased its radius to hit adjacent foes. added the following functionality: “For 10 seconds, target foe and all foes adjacent to your target take 5…25 damage each second. Foes using attack skills are Blinded for 3 seconds.”…

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Blinding Surge and Ether Prodigy

Several of the elite skills we examined for this update simply had small usability problems. Whether it was lack of damage or a downside that didn’t justify the investment, these skills required much smaller adjustments to make them more viable. In several cases the major problems were eliminated simply by allowing these skills to strike an area instead of a single target, though different buffs were necessary for others. added…

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Developer Updates

  In some cases we found elites that could be good but didn’t quite provide the level of bar compression to make them desirable over direct-damage skills. rescaled duration to 25…60 seconds; reduced recharge to 20 seconds; added the following functionality: “You are attuned to Air, Fire, Water, and Earth and gain +1…2 to these attributes.” increased recharge to 25 seconds; now affects your next 1…3 spells; reduced Energy savings…

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Master of Magic and Shockwaves

  Master of Magic is held back partly by the lack of good cross-elemental synergies and an attribute level that is generally ineffective at level 20. By scaling the attribute bonus, we hope to correct this latter problem. In an update further down the line, we plan to look at cross-elemental synergy skills. The “ends on non-Elementalist skill” clause was mainly to prevent Elementalist healers from taking advantage of the…

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