RISK: StarCraft® Sweepstakes

Want a shot at naming a territory on the upcoming RISK: StarCraft® game board? If you’re the lucky winner of USAopoly’s sweepstakes, you’ll get the opportunity to do just that. between March 12 and March 19 to learn more and to enter, but be sure to read the before you do. Wage fierce battles across the Koprulu sector and vie for galactic domination in a version of RISK that’s set…

Read More >>

The monk was a fluid mass of restrained energy

Food was placed before me, but I had little hunger for it, focusing instead on recording the details of the monk’s life. He told me of his belief in the existence of a thousand and one gods, gods he believed could be found in all things: the fire in the hearth, the water in the river and the air that we breathed. Pretty enough for a story, perhaps. But any…

Read More >>

Talk about Monk

The man seemed ignorant of the cold. He was dressed like a beggar, wearing little more than an orange sheet wound around his body, leaving half of his chest exposed. A garland of large wooden beads hung around his thick neck. His head was completely shaved, with the exception of a wild bushy beard. Then, recognition struck me: upon his forehead he had a tattoo of two red dots, one…

Read More >>

The Grove–A Shadow in the Dream

The Grove The Pale Tree now dominates the Tarnished Coast, her towering top higher than many mountains. In the shelter of her lush foliage, the sylvari have made their homes. The Grove, created by the Pale Tree, is a multilevel, verdant, organic city. The roots and branches of the tree form broad terraces where other plants have grown and been spun into homes and buildings. Some of the sylvari have…

Read More >>

Evil threatens Tyria, but our Dream will guide us through darkness to dawn

The sylvari are an enigma. Humanoid in form, plantlike in nature, they are recent arrivals in Tyria and have roamed the world for only twenty-five years. They are all born of a single parent—the mighty Pale Tree that dominates the Tarnished Coast. They are bound together with a common origin and a shared dream. No one knows why they have suddenly appeared in Tyria, least of all the sylvari themselves,…

Read More >>

About Wizard

wing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority…

Read More >>

Professional skill reveal the first five skill bar may be changed

Eric first to game the system are introduced, he said, we design the game of first consideration is in the smooth feeling and the players in the game world of interactions with the sense of joy. For players to have a kind of want to how to play just how to play the sense of freedom, of course, is not in the game to do. We will put these freedom…

Read More >>

39-42 level hunting area “Virginia leaves plug” strategy of Tera

Group 1 is the pollution of the diagram hunting jungle, 2 is the theme of the jungle, 3 is the life of the canyon Leaf plug three group Virginia hunting area creep level similar, but the actual strategy is quite different from that of difficulty. Gloria, close to place the jungle of pollution, the ancient jungle, the life of the canyon hunting route the best choice. First, the pollution of…

Read More >>

Guild war 2—Won’t be brush equipment game

“The trading system should be united players. It can let those able to spend a lot of time in the game players to catch up with those hard for game players. We have two big idea, one is” guild wars 2 “won’t be brush equipment game, it won’t be on the strength of the game by equipment. Two is the equivalent time and money. If I had time, so don’t…

Read More >>

Guild war 2—Buying out the pay is a double-edged sword

O Brien ‘first said: “to be honest, this is because MMO production very expensive, and high risk. Back in 2005, we think it’s a very real MMO, that players will only pay for one of the players in the monthly payment. A game, is not at the same time to support one.” But didn’t also may believe that players will only choose a game, ‘O Brien continue to explain: “we…

Read More >>