While the damage on this skill for a single target is good, its cancel condition makes it difficult to use. To improve its use for PvE, we’ve added a Blind effect and increased its radius to hit adjacent foes.
added the following functionality: “For 10 seconds, target foe and all foes adjacent to your target take 5…25 damage each second. Foes using attack skills are Blinded for 3 seconds.”
reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: “Target foe has Cracked Armor for 5…20 seconds. This spell has 25% armor penetration.”
While the knockdown on this skill is useful and powerful, we felt a buff was justified given the skill’s long casting cost and 3-second delay before activation. With the addition of Cracked Armor and a reduction in cost and casting time, we feel that this skill can now fit into a larger variety of builds.