In Path of Exile, GGG has finished working on a 3.2.1 patch with some Bestiary improvements and many bug fixes. The following are some of the patch notes.
You can now trade Beasts with other players. Just buy a Bestiary Orb from Einhar and then use it on a specific Beast in your Menagerie. The resultant poe items can then be listed on trade sites and traded to other players via the secure trade screen. To let the monster out of the item, just right-click it. Adding a beast to your Menagerie this way does not grant progress towards the “Complete the Bestiary” challenge.
Added two new sets of Beastcrafting recipes. The first set of recipes create various item level 86 Six-Linked Body Armours. The second set of recipes create Tier 1, Tier 2 or Tier 3 Rare Talismans.
The Beastcrafting recipes that create an item with a specific type of mod now work on base types that you provide (and scour that item first). This allows you to craft that type of mod onto a specific base type that you prefer.
Added 3D art for the Indigon unique helmet.
Added a mini-map icon for dead Bestiary Rares and Legendaries.
Re-ordered Beastcrafting Recipes so that the more valuable recipes are grouped together near the top.
Bestiary Uniques dropped by Spirit Bosses are now allocated to the Menagerie owner.
Throwing a net at a group of monsters now intelligently chooses a nearby target (higher-rarity first).
Increased the speed of throwing nets.
While a Necromancy Net is equipped, Corpse Targeting is now possible by holding down the assigned hotkey.
Slightly increased the amount of time until a beast is captured in a party to better allow multiple party members to capture the same beast.
Beasts that enrage now gain a damage reduction that decays over time, in order to prevent accidentally killing a beast that you want to capture.
Einhar’s capture dialogue no longer plays 100% of the time.
Slightly increased the volume of the audio played when a beast breaks free of your net.
Added a keyword that item filters can use to disable default drop sounds. The keyword is “DisableDropSound”.
After capturing a Beast, if you only have room in your Menagerie for one more of that genus, then a message warns you that you’re running out of space.
If you want to know more details, you can visit the official website. We will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy exalted orbs on U4GM.
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Path of Exile is a RPG game where everything is built by, sold by, destroyed by GGG and all other buyer’s you can think of – the players. As a cross-platform online game, Windows and Xbox One gamers can interact with each other, which means you can access your account on any device.
Players will be able to master the entire world in Path of Exile, in particular, players can occupy land, craft items as well as buildings, loot other people, conduct PvP or create their own multiplayer classes. In addition to the customization options, Grinding Gear Games claims that the MMO will not have a “pay-to-win” affair, who is hardworking, fortunate and smart. Smart will be stronger!
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A divination card is a type of item that can be collected to exchange for a reward. There are many different cards, each one dropping in a different part of the game and granting a different reward.
This game mechanic was introduced to give more deterministic approach when farming for specific items. Before divination cards, every item drop was completely random and some items were extremely hard to get as a drop yourself. Now you can farm for specific divination card set and redeem it for specific items.
Character level is never considered to be higher than 68 in regards to drop rate penalty, meaning that high level characters (68+) can farm world areas in later acts without severe drop rate penalties. For example if the monster level is 66 there is a 0% drop rate penalty, and in zones with level 56 monsters there is a 25% drop rate penalty.
There are almost 200 different divination cards in the game, some extremely rare and some extremely common. One key aspect of Divination cards is that they drop in specific locations – for example, if I wanted to farm divination cards for Tabula Rasa (Humility cards), I’d have to continuously kill monsters in Blood Aqueduct or Channel Map.
One more thing about divination cards that different cards have different set size – that means that some sets need more cards to be completed than others. Only a full set can be traded for the item referenced in a divination card (some sets are full at 1 card, some sets are full at 16 cards).
PoE Wiki is a great resource for Divination cards – you can see where to farm them and how many cards are in a complete set.
In Path of Exile, GGG said that it is very clear that how nets work needs to change. GGG have worked out a plan for most players, it will solve these issues and that can also be implemented in a fast timeframe. GGG have two proposed changes, the following is the official news.
1. Restoring the Three-second Capture Window with Nets
I initially explained in the pre-release FAQ about Bestiary that nets gave a big time window to hurt monsters before the capture decision was made. We fully intended to have this in for release, but during the final polish pass, we tried to solve various soft exploits involving the three-second stuns by changing how this duration was calculated. The released version today could go as low as 0.2 seconds without us having considered how this ruined the goal of having a long capture window.
I take full responsibility for this and we’ll roll that change back. This will mean that the promise of being able to throw the net first and DPS second will actually be true. We’ll find some other solution to those small stun abuse cases we were worried about. While this massively helps with how capturing feels, it doesn’t singlehandedly solve other feedback about the league.
2. Being able to Capture Dead Beasts
We’re going to introduce some new nets that can capture dead Beasts. You’ll be able to kill monsters at your normal speed without slowing down, and then you throw this net onto the dead monsters. It’ll find the rarest monster there and attach to it. Einhar has already demonstrated his skills at blood magic, so he’s very capable of reviving the monster as he adds it to your Menagerie.
After this change is made, players who want to go fast or who deal so much damage that nothing stands a chance will still be able to capture whatever Beasts they want. Players who enjoy the existing capture mechanics can still use the regular series of nets, with the option of switching to the new ones if they feel the need later on.
In Path of Exile, The Fetid Pool is an optional area in Act 1. Collectors of path of exile items may know, this area does not have a waypoint and is connected to The Mud Flats. The area is roughly circular with a large muddy pool in the center. The exit to The Mud Flats is at the bottom of the area and Kadavrus is near the top.
The Fetid Pool may be a reference to the Den of Evil in Diablo 2. Both areas are near the start of the game, contain necromancers, and have an optional quest to fully clear the area. The following are the Monsters you will meet:
1. Kadavrus the Defiler: it is a unique Necromancer located in The Fetid Pool. Defeating him is the part of the quest A Dirty Job. Kadavrus the Defiler resurrects surrounding monsters; these can be Zombies or Bone Rhoas.
2. Bone Rhoa: it is a type of undead Rhoa which spawns in various Act 1 and Act 3 areas.
3. Dripping Dead: it is a type of Zombie found in Act 1. In the Mud Flats where they are first seen, they can emerge from underground in a very slow ambush.
4. Skeletal Beast: it is a type of Beast found in Act 2. Unlike most beasts, they are Undead. They are slow but have a strong melee attack.
Bear in mind that Native Monsters in this area can resist cold and lightning and use physical attacks. Good luck to you! There’s a lot more players guide on U4GM, so be sure to check out if you need some guides, you can also buy chaos orbs on U4GM.
Path of Exile’s new update Bestiary will be launched on the coming days. Once the update releases on March, you will be able to trade animals. Legendary animals will be easily seen from a distance. You will be allowed to enter menageries of other people. The chance to catch a creature on the network is random. But it is strongly influenced by the health of the monster and its power. You are invited to see more news about the game, come to U4GM at any time.
Your animals are divided between all the characters in the league. If the hero dies or leaves the Altar during the battle, then he will lose the animals he fought with. To catch the unique Bestiary boss, it’s better to bring improved networks with you. If you can not catch the monster, then it will go into a rage (and you will lose the network). One network can be used to capture only one monster.
But the real strength of Path of Exile is its ability to constantly reinvent itself. A continuous evolution due not only to the frequency with which the developers balance the game by limiting the strategies considered too strong and strengthening those less used, but also the addition of new content for the challenge leagues, quarterly events in which all players they start from scratch. Gamers are capable of buying path of exile items from U4GM.
The patch 3.2.0 will contain three new skills, twenty-nine new unique objects and a complete rework of all the ascendancy. Grinding Gear Games decided to re-establish the role of ascendancy with a general rework. Starting from patch 3.2.0, in conjunction with the start of the Bestiary League, each ascendancy will offer a particular mechanic that will not be replicable in any other way.
A new update to the Free2Play role-playing game Path of Exile makes you a hunter: the Bestiary update (3.2.0), released on March 3 for PC, is primarily about capturing beasts used to craft valuable items can be. The free update also appears for the Xbox One, but a week later.
The gritty online action RPG Path of Exile from indie developer Grinding Gear Games is not stingy with new DLCs or upgrades that should make the free monster hunt even more fun. In addition to the Ascendancy extension and the DLCs “War for the Atlas” and “The Fall of Oriath”, which further expand the Hack’n’Slay adventure, the Bestiary update is now released. Not only does this come with fresh hunting features, it also offers plenty of new items, revamped ascetic classes, and two new paid support packages. In the Bestiary Challenge League, monster hunter Einhard Frey teaches you how to capture and sacrifice beasts so they can craft powerful items from their components.
Captured monsters can be held in the new Menagerie until they are ready for sacrifice on the Blood Altar. Once you gain more experience, you can also capture rare legendary beasts. Such are entered into the extended bestiary, which classifies all wild animals in the game world Wraeclast. In addition, through the Spirit Beasts, you can enter a spirit world where you battle Spirit Beasts. In addition, the content update includes three new gems, another quest, and ten prophecy cards. From March 3rd, the package can be downloaded for PC. Xbox One players have to wait another week longer.
All new contents of the Bestiary update have been summarized in a video by the developers of Grinding Gear Games.
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Who is Kalandra In PoE? You may find nothing if you searched in the wiki/forum. Unlike poe items, it’s never actually ever mentioned in any of the lore bits as to who Kalandra was. Prior to FoO, I would’ve said that Kalandra was simply a talented thaumaturgist in Atziri’s court, possibly even the maker of her many many mirrors that she kept in the throne room. There’s no evidence for this but is kinda fits.
kalandra’s actually the name for the ‘mirrored’ world, a parallel universe to the one we know. Most trivial things are the same, like generic weapons. Some historically important events changed (why you cant mirror uniques) and some things are ever so slightly different. For example, in Kalandra, the templar wears pants. ONLY wears pants.
I don’t think she would have taken the new name when actually taking the throne but perhaps actually found immortality with (or without) Doryani and when the empire under her fell, she fled until she finished the rituals and turned into what we now encounter her as, an immortal demon queen.
With FoO, we get the twin brothers of Innocence and Sin who are opposites (reflections) of one another. Their mother has never been named, as far as I’ve been able to find, but she is called the “Mother of Two” in the third stained glass window lore. With this in mind, I’ve somewhat swapped my opinion to her being their mother but it’s speculative at best.
Kalandra’s mirror can duplicate anything, kalandras shield reflects all DOT including self inflicted DOT, kalandras boots can teleport you anywhere, kalandras body armor gives you 5000hp + 5000 es +50% max chaos resist + 100% of all damage taken as chaos, kalandras helmets gives +20 levels and 100% more damage to any socketed gem, kalandras gloves makes your attacks never miss + instant hp/mp leech+100% base crit, kalandras belt gives you onslaught + 500% reduced mana reservation, kalandras necklace gives you 25% max all resistances.
I play both ASC and AHC in Path of Exile, I was just baffled by the population discrepancy between the two. For me it’s been a huge turnoff this league, and the main reason why I haven’t grinded more than one char to end game in AHC. I hate it when I’m playing and it feels like all the chats are dead. But why?
Some players think that most players don’t spend enough time on the game to errant playing hardcore. It’s super easy to get insta gibbed in this game and then if it’s had core you have to spend 6+ hours leveling a new character as well as losing all your expensive gear, even if you can buy poe items on U4GM. Most players don’t want to deal with that.
Some players don’t enjoy a game based around one twitch response to disconnect and “cheat” failure state. They can enjoy a game based on twitch responses, but not on a single cheating one when the rest of the game isn’t like that. They enjoy hard games with hard punishments when those are well designed (Dark Souls, rogue games). They think that PoE is a terrible game to play with permadeath, terrible game design with that. That is before even talking about disconnections and random crashes.
Maybe because game crashes, server performance issues, imbalances in monster, costs you all of your investment while you have no say in it. The game doesn’t feel like hardcore is really taken into consideration all that much anymore (majority vs minority), it sucks but its just the way it happens now.
However, some of players enjoy both, it’s also possible to enjoy HC only OR SC only too, depend on what values determine the fun you’ll get out of a game.
For some players this Challenge/Thrill and adrenaline rush from HC is what drive them (motivation wise) to continue playing (after 10k+ hours). And they feel like the more they play HC PoE, the less they enjoy 99.99% of other games (other genres of games especially), because it’s pretty rare to be punished hard enough to actually have adrenaline rush’es to difficult content.