Category Archives: Path of Exile

Why It’s An Entirely Different Build From Aila’s Occultist RF – PoE

Playing Aila’s RF build helped me understand why he’s so fast now, though I think the leveling is really weak and could be improved heavily. Unfortuantely I have my doubts that the build will be viable in 3.3 due to Vaal Discipline changes and possible EE changes that they’ve hinted towards wanting to do. If it is possible, Ignite changes might bring some better leveling methods. But I really do not recommend this build unless your goal is to push for 100 as fast as possible in a SSF setting.

Aila Occultist RF

The main things that I could improve on:
1. Early game could have been better.

2. I forgot to check Zana for maps immediately after Kitava and accidentally leveled her from a daily as well, resulting in 2 missed map restocks in the first 24 hours. This can result in a massive time loss unless you get super lucky with map drops. Buying maps off Zana is essential for jumpstarting your atlas progression and getting high bonus fast.

3. I should have used all my ancient orbs hunting for Bisco’s Leash as soon as possible. This boosted my clearspeed more than anything else that was reasonable to get.

4. I should have given up on the 6 link way earlier. I used over 3445 fuses without getting a 6 link, which is 287 chaos worth of fuses in SSF. This meant I had to chaos my maps which made it really hard to run t14+ as I couldn’t afford zana mods, and also resulted in xp loss. I wanted the 6 link because I needed all the damage I can get for when elder void portals show up. Also should be noted Vorici is not an option as it requires Vorici 7 which takes way too much time due to map backtracking, shitty missions, etc.

5. Not going along with the top left map meta meant that I had to check the zones for mods myself. Poecraft always had the top left maps listed because that’s what people are running. Good example of what I mean here, about 5 minutes after a zone mod reset: http://puu.sh/Am3As/5bf230bffb.png

6. Filter. Aila’s filters are super fine tuned for what he does, and that helps a lot. And honestly, I actually think him having less stash tabs is really useful for him due to being forced to stay organized. I was surviving on like 6-7 stash tabs but even then, I was keeping a lot of stuff that I simply didn’t need. Towards the end I just started dumping things in a quad tab and gained the discipline to not loot things that I wouldn’t eventually need, but you’ll see a lot of the stuff I got because of potential to reroll + sparrog finished first 100 so I slowed down.

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3D-art

A Preview Of The New 3D Art For PoE Existing Unique Items

In Path of Exile official website, GGG shared a preview of the new 3D art for the Mark of the Red Covenant and the long-awaited Anticipation and Surrender. In addition to a new league, new skills, skill revamps, new items and more, they’ll also be adding 3D art for a selection of existing unique items.

Path of Exile

What are the player’s thoughts of this a preview of the new 3D art?

“My personal favourite is the council mask. It’s a great skin. Doesn’t work with every setup though, so there is that. Eber’s unification is a really simple and decent one. Skullhead can be good.”

“Bone helmet(The base) is one of the best default base skins in my opinion. Kitava’s thirst could be a decent choice. All of these rely on a setup that matches though. Finally, heretic’s veil is a really good one.”

Path of Exile

“Part of me feels like they’re reluctant to make more 3D art for existing armor uniques, since it could possibly detract from armor MTX sales (which are the most expensive). It’s basically a low reward avenue for them to go down.”

“I’m so psyched for those anticipation/surrender models, was super disappointed when I saw they didn’t have unique models.”

“Maybe they thought to keep it all red is better? Also, since it’s wider, it looks more like a shield that blocks. The effect looks super awesome and more important to me than everything else.”

I believe that GGG will of course keep working to improve every aspect of the league they can. And don’t forget that U4gm.com Sale Cheap POE Currency, POE Orbs, POE Items.

Path of Exile

The Road To LvL100 in SSFHC – Data and Reflections in PoE

Hello fellow exiles! I finished the grind to 100 in SSFHC on an ED Trickster the other day and recorded some data along the way. I thought I would throw it out on here to see how it compares to other people’s experience, and maybe start a discussion about a few topics too. If you need poe items in game, you can choose u4gm.com sale cheap poe currency.

Data and Reflections

Here is the data I recorded. Note: this is not intended to be a scientific statistical analysis or anything. It’s just what I found, and what a typical player might encounter if they play to level 100 solo in hardcore.

Currency
I found 15 exalted orbs, 13 divine orbs, and 8 orbs of annulment on my trip to 100. I also picked up silver coins until the end and I have 710. Finally, I collected fusings until the end too. After converting jewelers, I found around 800 fusings going from level 97 to 98, 1400 going from 98 to 99, and about 1900 going from 99 to 100. Worth noting is that 5 of the exalts dropped going from 99 to 100. I also finished a set of Saint’s Treasure for 2 more exalted.

Gear
I found every non-restricted unique in the game other than two: Koam’s Heart and Skyforth. Everything else dropped, including all flasks, build-enablers like Shavs, Tukohamas, Lycoside, etc etc, usually in multiple copies. I say this to embolden players who want to try SSF but are afraid they will be too limited on builds; you might not find the one item you want, but you’ll probably find something good! On the other hand, I didn’t see any un-corrupted 6-link drops.

PoE is an awesome game, and GGG is an awesome company. The grind from 97 to 100 was terrible and I really wanted to give up, because I had so much loot accumulated and I desperately wanted to reroll and try a new playstyle. I improved a lot from Harbinger to now, and I have some ideas for how I want to improve next league too. I love that PoE has such a long learning curve.

Bestiary beasts – these guys were great. The yellows were better after the buff, but the reds really shined, because they didn’t just fall over, and they actually did damage to you when they were alive, making you move around the field. These and Abyss rares are great for the game I think, and I hope GGG adds even more high-health/damage resistant mobs in the next league. I had some epic fights where an abyss would path into a red beast, and I’d like to see more of that kind of stuff.

Path of Exile

What are Your Thoughts and Opinions on the 3 New Gems in PoE 3.2

What are your thoughts and opinions on the 3 new gems in 3.2, namely Summon Phantasm on Kill, Spectral Shield Throw and Tectonic Slam? Have you tried using them and are you stil using these gems? How effective they are in clearing mobs and fighting bosses? Did you have fun using these gems?

new gems

Can’t speak for Summon Phantasm because I haven’t used it but SST for me felt mechanically sub par so I decided it wasn’t worth the time to progress with it.

Tectonic slam I have used Quite a bit and while I like it and it makes for a better boss killer than a lot of other melee skills it has a few problems which in the end make it less appealing to use.

Comparing it to sunder the positives are:

  • Faster animation
  • Faster attack speed
  • Wider AoE
  • Fire conversion (easier to build for the ele meta)
  • Potential as a single use clearing/boss skill

Negatives are:

Mana cost is a bit too high. Needs to be 8 not 10.

The endurance charge gimmick is probably best ignored or thought of as an added bonus, but I’d rather have max endurance charges than a bit more damage. I think they should get rid of the charge consumption and make it so you get more damage and fissures per endurance charge (like 3% more per).

Less range than sunder and using concentrated effect compounds this. This is fine but when sunder does almost the same basic but CAN use conc effect without penalty that little point becomes a factor in whether or not you use the skill. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe currency trade with instant delivery.

Path of Exile

PoE: The Fallen Angel Wings And Super Stash Sale

This weekend In Path of Exile, GGG are holding a Super Stash Sale where they’re discounting all Stash Tabs. Everything has been discounted, including the new Fragment Tab, Map Tab, Premium Stash Tab Bundles, Premium Quad Stash Tab, Essence Tab, Divination Tab, Currency Tab and Guild Stash Tabs.

And they have just introduced the Fallen Angel Wings that will perfectly complete the recently released Fallen Angel Armour Set. You can visit the following video. Bear in mind that the sale runs all weekend and ends at Apr 30, 2018. There are some poe items for trade on U4GM.

The set definitely looks better with the wings than without, but the fact that both the armor and wings have spikes on the sides is a little overboard.

This set in particular makes me wish there were price tiers for armor sets because if you had to choose between fallen angel and anything else you would be hard pressed to pick it at the same price.

Lately I buy all the league and 4th tier expansion supporter packs and it’s still not nearly enough points to keep up with the juicy stuff I’d like to get. Don’t even get me started on the gambling boxed, but that’s on me of course.

Anyway, I believe the pricing for cosmetics is way out of whack, from a consumers point of view. It’s like everything is priced at a premium and there’s no middle and no bottom tier bar some exceptions you can count on one hand.

I’d really like to see some change in that department. A collection of reasonably priced stuff throughout all categories without any bling, then pricing like we have now for mega bling and something in between. Just makes much more sense in my opinion.

A Casual’s 100 Whakawairua Journey – With Results – PoE

So I’m a casual that wanted to attempt a 100 map challenge, but with a few rules:

No racing – Even though i wanted to be efficient, i wanted to play like a human being, especially if it will be for multiple hours. Track all time – I wanted to track as much time spent running the map including administration. Do you want to poe orbs buy? If you do, you can visit U4GM to have more guides and methods about this.

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What?
So this is what I did. I ran a timer on my phone the moment i started the first map. All actions that require me to either run the map, or prepare for the next map were included. This means all vendor time, all identifying time and all stashing time. The total time does not include the time it took me to get all 100 maps, or the time spent organizing my stash. Whenever a trade came through or i was needed for something, i paused the timer before leaving the map, and restarted it after i came back through the portal.

Why that wakawallaballaa map?
This map seems to scale really well with the beast league. Wearing no iiq gear other than 2x Lori’s lantern, common beast-capture lootsplotions tend to look like THIS, occasionally it looks like THIS or THIS. Plus, its a really cheap map at 1 chaos each.

Additionally, the map has a native spawn of sea witches, and you regularly get all the beasts needed for the orb of horizons beastcrafting recipe. Why is your time so slow. Are you the slowest no-arm casual to ever log into POE? I can understand that my total time of 7 hours and 33 minutes for 100 maps might seem excessive, but let me explain :

Many people like to time themselves running a map 3-4 times, and then boast about being able to run it in 90 seconds or whatever. These numbers exclude real life situations and everything else in and around poe that eats up time. This includes :

  • My 250 ms ping
  • Loading screens
  • Accidental beast kills(which need to be necro-netted)
  • Good rng maps where i have to visit town due to full inventory
  • Quick breaks(and forgetting to turn off the timer for the odd 20-30 seconds here and there)
  • Distractions from people/friends
  • Laziness
  • Additional spawns like breach or abyss
  • Many more

My time should be consistent for a normal person who cant sustain 90 second maps 100 times in a row perfectly every time.

My average map time over 100 maps was 4 minutes 33 seconds.

Where’s the data!?
Here is my spreadsheet. I added a 2nd tab with some notes i had during the running process if anyone is interested.

Path-of-Exile

Path Of Exile: Given Scion 6 New Minor Ascendancies

In Path of Exile, what would the possibilities for new Ascendancy classes be? I have tried my best to create iconic Ascendancy classes for all 6 non-Scion characters and also given Scion 6 new minor ascendancies based on these 6 new ones. Meanwhile, don’t forget enough chaos orbs poe is important.

1. Witch Ascendancy: Prophet

Not many new mechanics are present. The only core-game rework is going to be for Innervate, as this is a new buff. Innervate instead now grants 30% increased Movement and Cast Speed.

Path of Exile

The focus is on lightning since there isn’t a single Ascendancy really focusing on it currently. It fits the Witch best as the Witch is the Intelligence class, which Lightning identifies with. The starting position also leads to an obvious Lightning build.

2. Ranger Ascendancy: Huntswoman

The new mechanic introduced here are Tamed Beasts. This is very similar to Raise Spectre, but completely bases itself off the idea of taming wild beasts to make them your companion. The Tamed Beast system relies on the Bestiary, which has 4 categories of Beasts: Beasts of the Wild, Sands, Caverns and Deep. You can right now catch Beasts of each category. However, you can with a new Skill Gem also tame them. Unlike Spectres, these Beasts have their own level and raising a Beast is a job in itself.

3. Duelist Ascendancy: Phantom

There are no new mechanics here, but the Phantom still brings some interesting things to the table. Notably, a somewhat weaker cold-RF and strong damage mitigation. It also opens the gates for a reflect build which may interest some. Last Stand is a new buff though, which simply reduces damage taken by 10% for a short time. So going ahead and reserving 90% of your Life may actually be a valid strategy if you can somehow make it work.

4. Marauder Ascendancy: Envoy

As one might notice reading through the Ascendancy, the Envoy is basically a guy running around with 4 Harbingers. He has every Harbinger type at his disposal and also received a new one unique to him. There is not much else to say other than strong effects all around. It is notable to point out that he is able to convert more spell damage into attack damage in addition to the Crown of Eyes effect. So expect an actual low life attack build to come out of it.

5. Shadow Ascendancy: Conjurer

A notable new mechanic are Reflections. They actually already exist in the game. Vaal Double Strike, the Reflection enchantments for gloves and Mirror + Blink Arrow all create Reflections of your character. These can be built around with the Conjurer, leading to a flexible choice of summoner+attack builds or pure summoner builds.

Reflections innately only receive your weapons, but the Conjurer can let all Reflections gain all armour you are currently wearing, opening up for on-death effects and other gimmicky stuff. They are basically Animate Guardians but with your stats.

6. Templar Ascendancy: Fallen

As one might notice, a focus is on a hybrid spell damage and attack speed build. Building your main hand is incredibly important, as it scaling your spell damage might turn out to be a challenge. Too much attack speed on your weapon and you might turn out to have lower DPS, but too low attack speed and you won’t be casting much. Body of Steel allows the player to heavily benefit off strong life regeneration, as it nearly doubles his effective life regen rate.

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PoE: Atziri’s Reflection As Worth 3 Mirrors In Bestiary

In Path of Exile, when GGG showed Atziri’s Mirror upgrade everyone was pretty excited and most were d’accord for it to be rare and expensive. But no one expected it to be the number one most expensive item in the game besides some standard 6 t1 mirrored legacy stuff.

Personally I think the rate of the Prophecy is beyond ridiculous if after 1 month of the league there are 4 prophecies available in total across every permanent / temp league and 1 shield. The shield therefore goes for ~300ex which is ~3 mirrors which seems apropriate if you consider this.

Path of Exile

One reason for its rarity might be that a large percentage of the player base just ignore prophecies though. I know I don’t do prophecies, as I think it’s by a large margin the worst part of PoE. I can’t even describe how shitty it feels going through old zones to proc prophecies.

Considering the prophecy itself requires you to kill Uber Atziri with the Mirror equipped, it may be gated behind behind a few other requirements that aren’t obvious. Not saying for sure, just a possibility. How much of the population has killed Uber Atziri even once? How much of that group also does prophecies every league?

Either way, I agree. It’s a huge letdown to see this really cool shield which only really has a use in a handful of builds be so rediculously rare. It’s one thing to make a new chase unique, but the power of the shield doesn’t warrant the rarity. Especially when you realize it has to contend with shaper stat sticks for that offhand spot, or lycosidae.

I feel like adjusting the rarity so it ends up being about 2x as rare as say, Voidforge or Atziri’s Disfavour, even a little more rare, is reasonable. What it’s at now, is absurd. It may as well not exist. Which seems a shame for the time they clearly must have spent designing, creating, testing, doing 3D art assets, etc.

It seems even worse considering their design, that they stated multiple times, is that rares should be better than uniques. The rares are better than uniques. The curse immunity is easy for most builds to get elsewhere with a flask that generates charges on crit with curse immunity.

So aside from freeing up one suffix, what warrants the 3 mirror price tag? You sacrifice a significant amount of block or spell block for some ES and 15-20% curse effect? How is that reasonable for the rarity?

Duelist

Path Of Exile Look Familiar To Go For The Experience

The Path of Exile is about the revenge of the exile. Go through the dungeon against thousands of monsters in the Dark Fantasy style hard core to turn your gaming experience ever completely!

Players will be able to choose the character class they like and go for the experience level. To find the best weapon Rare. Unique in the freedom of the skill. Collect the most powerful Gem Challenge the whole system of rankings and PVP. There is also a variety of fun at the Path of Exile for gamers like you. Be part of a new chapter in fighting legends that you should not miss. Download the game and track it today.

path

The POE will look familiar. The graphics in the game is raw to play a full play. It is a world that struggles and dreams through evil enemies. Whether it is broken, the lack of, scorched in the mood to play it. Who like this atmosphere must be sure. Force the character to click on the ground. Can be set in the mouse button, left, right, middle, which makes it easy to play and play. For the rest of the skill, we can use it on the keyboard. Some time can play alone.

Skipping over the skill is better than offline. The first time I saw this sketch of a dashboard. I think it would be hard playing. But actually, when you study. This system of large skill. There is a way to lay a clever skill. Although the game will give you the opportunity to upgrade to any skill. If we choose a career in the beginning is a career. To be able to cross the line will be difficult and long offline because it must be over several points to reach the desired skill. So after I tried to play two, so I used a new way to choose. I see the skill in the Skill first. On the chart, there are 3 major types (I’m referring to).

1. The skill presses up, it adds strength, maneuverability, intelligence.
2. Skill up, then add general status. What is the line to use? Like blood, mana, maneuver, protect
3. The skill is up, and then added to the status of some specific routes, such as adding features to Minneapolis. (The funeral rises), increase the power to hold 2 weapons, increase magic damage, etc.

Types 1 and 2 are mostly passive skills. It is up to us to reach the skill that we want. The first thing I look at is the type 3 skill I like. After choosing it, let’s see what all the skills I want is what it is near the most professions. I choose to play it professionally. For others Maybe there is a different way to do the exchange.

From the storyline, it comes to the skill we have to use it better. These spells are not from the skill set, but from the Gems to the beach. The Gems are put in the box on our set. We will use this skill and Gems when we use it. The level of it is up. It is not enough if we have Support Gems to put the channel on the same device with Skill Gems and the two channels are connected. It will be added to the power of the game as well. It is called a free system and allows the player to create the most popular skills. Oh, these gems can be put and removed for free. With How to move to any dress?

Weapons and items better. These are drops of monsters and are available in stores. There is a plain white grade. The blue color will be better. The orange color is rare. And when we bring PoE items for trade to the store, we will not have money back because the game does not have money. But it is an exchange system. When we sell items, it will be a stone item and so on back to the value of the item that we sell. When collecting a certain amount of stone, it will be upgraded to the next level. Read may be confused, instead of thinking that is a trading system. I think it’s a sub-system, it will be seen offline. We have a basic item and we can get these basic items to exchange weapons or new sets, regardless of the occupation, it can hold any weapon. If we have level, power, maneuverability, intelligence as the weapon or suit, it is another very interesting. It is a random map system when we go to each map and have already passed. But wait When we return to the original map, it will randomly change. (But have to go through a period of time) to run, do not get tired of looking like a new map to find it.

For new players who have never played this game before. As seen in the game.

– Why are there no other people in the map?

This game is a separate map of who it’s offline. If we ran out of town, we would be alone in the hunt for each other. If you want to play with a friend, it’s a party.

– Monster is not dead.

This game is not like online games, I stand waiting for Monster to hit it. This game we have to travel. I have to admit that I am not a good person. Let’s go back to the map we killed the map. The monster is back with a new map to play with.

– The point of war is very far back.

We have an open door to open it. I will open the door to warp us back to the city. And when the sale is completed, it returns the original door to the point where we warp it.

I’ve been trying to figure out that the POE game is a fun game to play, so enjoy it, we can create it in our own way. And it will be fun to find a variety of drops to use.

Path of Exile

The Classes Of POE: The Game Has A Somewhat Lasting Appeal

In Path of Exile, any class will work starting out, but you might want to look up starting builds so that you don’t horribly screw up your tree/gearing and more. Path of Exile has already turned a lot of heads thanks to its tight controls, lovingly crafted worlds and exciting top-down dungeon crawling gameplay. New classes are probably the biggest draw, with each existing class getting three subclasses to explore, as well as the solo Scion class. Concerning more information on the game, find more at here.

Path of Exile

Shadow
Saboteur: Traps & mines
Assassin: Crit, crit, crit and poison
Trickster: Movement & evasion/energy shield

Templar
Inquisitor: Elemental
Hierophant: Totems & mana
Guardian: Defensive support

Witch
Elementalist: Elemental
Necromancer: Minions, offensive support
Occultist: Chaos damage, curses, and energy shield

Ranger
Deadeye: Archer
Pathfinder: All about flasks
Raider: Speed, speed, and attack damage

Duelist
Slayer: 2H damage, AoE and leech
Gladiator: 1H damage, block and bleed
Champion: Generic damage, generic damage mitigation

Marauder
Berserker: Damage, warcries and leech
Chieftain: Fire, life regen, and totems
Juggernaut: Lots of defense and some movement/accuracy stuff

Scion
Pick any two ascendancies, but get a very watered down version of them. Some are okay, but overall not in a great spot right now.

Overall, the game is dark, really dark. They have the dark filtering on maximum in a lot of areas in the game. There are some brighter areas that you can play through that are really pretty. The game has a somewhat odd lasting appeal, so, players are also willing to buy poe trade currency as quickly as possible.