Making PoE Feel Smooth and Upping the Mechanical Skill Ceiling

Everything in the game is determined by your stats, and your goal in this game is to make those stats as high as you can get them. Dodging and avoiding aren’t very skill based/reaction time based, instead they are based on attack speed/cast speed and movement speed. Most people have decent enough reaction times to click their movement skill in time. However whether you take damage or not is fully…