One of the weird things about gear in D3 is that while rare drops come in a fairly steady stream and blues are a dime-a-dozen, itâ€™s very unusual to find an upgrade in the game. The gear available on the auction house was almost always better and cheaper than finding or making it in game. I suspect this is because of the random factor. As a Barbarian (or any class) you only really want certain stats. Any Intelligence or Dexterity (or a host of other stats) on gear is near useless. The odds of perfect Barbarian gear dropping is low. But with millions of players the AH is choked with it. Same goes with the crafting. At first in Normal Mode I leveled the Blacksmith. But it gets very expensive by Nightmare and for the cost of just one skill level you can buy one or two better things on the AH.
This trend, frustratingly, seems even more true in Inferno. You have to play inferno to earn gold to buy better gear on the AH, not to actually win better gear (unless you are very lucky). I donâ€™t think this will be good for Inferno. The relationship between play and reward is too disconnected. Iâ€™ve only had a day or two to play Inferno and have only done so in the easiest section of the game, but itâ€™s clearly a lot harder. Even normal trash hits for a wallop. I came across a champion pack with Fire Chains, which along with Molten, are my least favorite.
They crushed me. You have to get in close as a Barbarian to do any damage and they just cross those chains over you â€” near instant death. If this persists I will experiment to changing all my passives to survival and stacking my gear with more resists. Still, I think it will be hard. The multiplayer system is great for hooking up with your battlenet friends. I did a bunch of that. I found cooperative a little slower, but perhaps more fun, than solo play. You often have to wait for the other person to do something, or go back to town and sell, etc. In solo, things go at your own pace. I played a couple of times with mismatched levels.