Monthly Archives: April 2012

Balance is now live! Balance is a new feature that gives players an alternate way to purchase Blizzard digital products and services directly through their accounts

Balance is now live! Balance is a new feature that gives players an alternate way to purchase Blizzard digital products and services directly through their accounts. Players are now able add to their Balance using a variety of payment methods, and then use that balance toward Blizzard Entertainment products and services such as World of Warcraft realm transfers, character name changes, and other paid services; as well as digital versions of select Blizzard games, including Diablo II and StarCraft II. In the future, players will be also able to use Balance for the digital World of Warcraft Battle Chest and WoW digital upgrades and to purchase digital products through the online Blizzard Store, including World of Warcraft game-time codes and Pet Store pets and mounts. In addition, with the upcoming launch of Diablo III, players will have the option to use Balance to buy and sell items in the game’s currency-based auction house.

Blizzard Entertainment is proud to announce the 2012 Battle.net World Championship, a major global eSports event featuring some of the best pro-gaming competition in the world.Slated to take place in Asia toward the end of 2012, the Battle.net World Championship will host this year’s StarCraft II and World of Warcraft Arena World Championship tournaments. Blizzard gamers and eSports fans from around the world will be invited to attend and witness some of the most skilled pro players on the planet battle it out for cash and glory. 

Gathering all the as well as a choice of Attack or Thieving XP

Information that you can from the inhabitants of Daemonheim and using this to slip in unhindered will earn you yet more Dungeoneering XP and tokens, Getting Moia to her goal in one piece will earn you Dungeoneering XP and tokens. Gathering all the as well as a choice of Attack or Thieving XP. Completing the saga will earn you a sizeable chunk of Dungeoneering XP, as well as some Dungeoneering tokens. Those fully exploring every locked room and beating Marmaros at his own game will experience the full ending, and will earn a bicep-flexing amount of Strength XP on top of the initial reward.

Her long search has led her to Daemonheim, The enigmatic Moia has been tasked with tracking down the missing Mahjarrat Bilrach. where rumours abound that the citadel’s overlord  has disappeared deep into the darkness below. Use Moia’s unique abilities to masquerade as the various inhabitants of the stronghold and to infiltrate Daemonheim, unlocking the hidden depths of her power and uncovering the shadowy secrets at the fortress’s heart.

Thok and Marmaros are starting to make real headway into Daemonheim,Following on from their adventures in Thok It To ‘Em, . Thok’s manly pride is in jeopardy as Marmaros has thrown down the gauntlet: whoever gets the most kills on their current dungeon floor is officially the best brother of the two. To make matters worse, Thok’s lost his favourite sword! You’ll control Thok as he marauds through the dungeon, packing only his furious fists and aiming to emerge the winner in this fraternal fracas. 

A mysterious young race of visionary plant folk

ProfessionsMagic, technology, and cold steel will determine the ultimate fate of the world.

 For generations, war and chaos raged across the land of Tyria. Five great races competed and warred against each other, struggling to tip the balance of power in their favor.

The all-powerful beasts stirred from their millennial sleep under earth and sea. With their magical breath the dragons spread destruction and created legions of twisted slaves. A deathless dragon named Zhaitan raised the sunken nation of Orr, triggering earthquakes and tidal waves that destroyed entire cities across the Sea of Sorrows.

Zhaitan’s undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people.

Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies.

 

 

Guild Wars has a rich tradition of both pickup and competitive PvP

Guild Wars has a rich tradition of both pickup and competitive PvP, featuring formats played with varying degrees of organization. It has a variety of places for players to scratch their PvP itch: from Heroes’ Ascent and Random Arena to Alliance Battles and GvG. I know it has taken us a while to reveal it, but rest assured, that heritage lives on in Guild Wars 2 where our goal is to create the best MMO PvP experience.

For Guild Wars 2, we wanted to organize the PvP formats more clearly and simply. For pickup play, we’ve created a single place where all pickup players can play. It’s a server browser where “hot join” games are constantly running. We’ve also created a single, central place for competitive play in the form of automatic tournaments. These two play styles—pickup and competitive—share a lot of gameplay similarities, which allows players to easily transition from casual to more organized play. This is important, because both pickup and tournament play are independent of “world” choice. In other words, all Guild Wars 2 PvP players are in the same PvP games and are not segregated. 

Once you have created your character’s —race, class, and gender

Th character’s biography will influence their storyline immediately. Once you have created your character’s race, class, and gender, you may choose your physical appearance – and there are a ton of options! From there, you are offered a chance to answer several detailed questions about your character’s personality, history, and background.

Some of these questions are defined by earlier choices – a character’s race, class, or heritage. An asura will be asked what college they attended (Synergetics, Dynamics or Statics), while a human will be asked to define their social background (Gentry, Commoner, or Streets). Other questions might establish that your character has sympathy for a particular lesser race. A charr would have little opportunity to meet the peace-loving quaggan, as quaggan are sea-creatures and Ascalon has no coastal territory. So, while the game may have stories that focus on the quaggan, skritt, ogres, hylek, and grawl, a charr character chooses between grawl, skritt and ogres. A sylvari character, coming from the coastal Maguuma jungle, instead chooses between hylek, skritt and quaggan. In this way, we’ve made certain choices distinct to each race.

In order to develop your character’s personality, the biography also has questions that are applicable to all races and classes. If you describe your character as intimidating and unfriendly, the reactions of NPCs will be different than if you choose to portray yourself as charming and kind. If you are simply making an alt character to see if you enjoy a class or race, you can choose ‘random selection,’ and these questions will be instantly filled out for you. But if you take a moment and answer, your character’s story will be tailored to meet your interests, and match your vision of the person you have created within the world of Tyria. 

The Music World of Warcraft:Cataclysm

Without warning, Deathwing the Destroyer has emerged from the bowels of Deepholm in the Elemental Plane, unleashing a wave of destruction that has changed Azeroth forever. As the Horde and the Alliance strive to persevere, increasing hostilities between the two factions threaten to leave the world vulnerable to Deathwing’s schemes.

This soundtrack’s broad spectrum of melodies embodies Azeroth’s uncertain future: the dire rumblings of war; the tortured lamentations of a world under siege; and the faint murmurs of hope that endure within Azeroth’s brave heroes, urging them to act before Deathwing’s shadow engulfs all.

With special thanks to: Helen Werling, Edo and Shelly Guidotti, Denise Dohr, Tina, Margaret and Karen Brower, Yuliya and Jasper Duke, Shyshkin and Duke Families, Bob and Kay Gates, Smt. Jahnavi Jayaprakash, Margarita Kravets, Joellyn and David Acree, Penka Kouneva, Aaron, Ethan, Quinn and Susan Stafford, Thomas Pieracci, Keith Landes, Jay Maguire, Dennis Crabtree, Andrea Toyias, Kevin Crook, Lynda Do, Joeyray Hall, Chris Metzen, Matt Samia, Frank Pearce, Mike Morhaime, Paul Sams and the entire Blizzard Entertainment Sound Department

 

I have identified five distinct types of fallen

Through further research, I have identified five distinct types of fallen:

1.Imps – These are the commonest of the fallen family of demons. They are the stereotypical fallen ones in look and behavior: small, red, swarming, bloodthirsty, and cowardly.

2.Shaman – Fallen shaman priests lead camps of fallen. I have also heard it rumored that they possess the ability to raise imps from the dead!

3.Lunatic – These enraged, oversized fallen creatures are bloated seemingly to the point of bursting, an impression buttressed by the fact that these insane demons rush their intended victims and then stab themselves until they explode. A more fitting name could not be found for these maniacal beings.

4.Overseer – The fallen overseer drives his smaller impish charges into a frenzy with his ape-like leaping and growling. An overseer among a group of fallen is a dangerous thing, as the cowardice that usually characterizes them is overwhelmed by fear of their much larger brethren.

5.Hounds – These slobbering abominations are commonly found among groups of the fallen and are utilized as guard animals, beasts of burden, or even food by their demonic masters. These beasts are loyal to a fault, regardless of the abuse heaped upon them.

I suspect the existence of at least two other types of fallen, but I will need to conduct further research before I reveal my theories as to the ultimate familial structure of these fiends 

As my readers are well aware

As my readers are well aware, early Vizjerei writings are often little more than self-serving propaganda aimed at whitewashing heinous deeds committed by the mage clan. For instance, we now know that the goatmen were unwitting human victims of an ancient Vizjerei power struggle for more detailed information on the khazra’s tragic history), whereas the ancient Vizjerei texts would have us believe that they were actually demons – lieutenants of Baal, no less!

As hard as it is to believe, the fallen ones were once exalted demons of the Burning Hells. They served as Azmodan’s hands, performing acts that he would not, could not involve himself in. They were the instrument of Azmodan’s first failed attempt to usurp power from Diablo and his brothers, and after that failure, the fallen were subjected to the full wrath of Diablo. They were twisted into small, ridiculous imps, in contrast to their previously powerful forms. Moreover, if they expected Azmodan to reverse their condition, they were sadly mistaken. The infuriated Azmodan held them responsible for the Prime Evils’ continued reign, and so he left the fallen in their new bodies, where their degradation would serve to amuse him for all eternity. Their failure provided him with the information he required to succeed in dethroning Diablo and his brothers – the event now known as the “Dark Exile” – but that fact did nothing to soften his heart toward the fallen.

Through diligent cross-referencing with other manuscripts in my vast library, however, I have ascertained that the Vizjerei depiction of the creatures known as the fallen ones is factually correct.

He fallen ones are a unique breed of true demonic origin, one of the few that I’ve been able to conclusively verify through sources other than the ancient Vizjerei tomes in my possession. (How I came by said tomes will, of necessity, remain my secret.)

When unleashed upon our realm by their master, Azmodan, these impish terrors display a tendency to swarm like flesh-hungry locusts, and they have been known to tear apart a sleeping village in minutes. Small of stature and simian in appearance, these creatures possess surprising strength and unnatural agility. Other than feasting on human flesh, the only act that gives these unspeakable horrors pleasure is breeding; hence the tendency to encounter them in large packs.

However, due to their small size, cowardice appears to be one of the chief features of this species. They quickly retreat when one of their brethren falls in battle.

Fallen ones display no obvious tendency towards greater organization beyond their predisposition to swarm. This is fortunate for humanity, for they are so numerous that if they were to band together in large numbers, they might easily overwhelm a small city. 

Mike Morhaime–President from Blizzard

Welcome, and thanks for your interest in Blizzard Entertainment’s university relations program. Blizzard Entertainment was founded in 1991 by three recent college graduates looking to build a future doing something they were extremely passionate about: making games. Although the company has grown tremendously since then, we’ve been able to maintain a consistent approach to game development over the years by hiring people who share that passion.

Finding the best person to fill any particular open position at Blizzard Entertainment is always a challenge. Through this program, we’ll be collaborating with certain schools to give students more opportunities to learn about the industry and to develop their skills. With luck, this will also give us the opportunity to identify talented new individuals to join our teams.

I hope you’ll find the resources here helpful, and I look forward to working with some of you soon. 

When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil

When Deckard Cain returns to the ruins of Tristram Cathedral seeking clues to defeat new stirrings of evil, a fiery harbinger of doom falls from the heavens, striking the very ground where Diablo once entered the world. This fire from the sky reawakens ancient evils and calls the heroes of Sanctuary to defend the mortal world against the rising powers of the Burning Hells once again.

Two decades have passed since the demonic lords, Diablo, Mephisto, and Baal, set out across the world of Sanctuary on a vicious rampage, twisting humanity to their unholy will. Yet for those who battled the Prime Evils, the memory fades slowly.

Explore fully realized realms of Sanctuary – the living, breathing gothic fantasy world of Diablo III – rendered in gorgeous 3D.

Battle the unholy forces of the Burning Hells with all-new character classes such as the otherworldly Witch Doctor, or with re-imagined warriors from Diablo’s past, like the powerful Barbarian.

Rain Hell on your enemies and use the interactive environment as a weapon: lay cunning traps, turn destructible objects against your foes, and use environmental obstacles to your advantage.

Experience the intensity of multiplayer Diablo III over an all-new, wickedly enhanced Battle.net platform with numerous enhancements to make connecting with your friends easier, and cooperative gameplay more fun.